controlled by their instincts03
it's not like there are a lot of stray werewolves running around
don't give orders to a werewolf; its the whole dominance reflex thing04
werewolves' instincts are inconvenient–that's why they don't tend to live long04
it's an anomaly to have a pack in the Tri-Cities area10
werewolf's urge to dominate those they see as lesser beings10
packs usually settle in bigger areas where they can hide better, or, rarely, in smaller places where they can take over10
they have a tendency to do well in the military and secret government agencies10
the trick with werewolves is to never confront them straight on10
werewolves don't take to strangers well11
There’s all sorts of protocols they insist upon when a new wolf comes into someone else’s territory, and something tells me that Mac hasn’t petitioned the pack11
the rules that allowed werewolves to live undetected among humankind for centuries tended to have fatal consequences for those who broke them11
werewolves aren't the most friendly animals anyway; but if they've just shifted it's a good policy to leave them alone for a while13
can be dangerous if you get in their way; but they'll leave you alone if you are careful14
prevalent of the cautionary tales werewolves tell each other is what happens the first time a werewolf changes if he doesn't know what he is20
werewolves live in packs; each pack has an Alpha—a wolf strong enough to keep the others under control30
werewolves don't take kindly to other predators32
many as 2 thousand in the US, 5 or 6 hundred in Canada, and about 4 hundred in Mexico34
werewolves are hot-tempered and aggressive, but they aren't evil39
packs sometimes take their public name from their leader; more often they find some geographical feature in their territory42
werewolves respect bravado; if you are too careful not to anger them, they'll see it as a weakness—and weak things are prey50
werewolves are taught to be quiet when they fight—it's a matter of survival60
werewolves chase things that run from them78
hard to hide anything from werewolves91
lightheartedness is not a gift often given to werewolves97
werewolves didn't usually talk about the past, not the way humans do97
they're not that different from their wild cousins; aren't much different form other wild predators105
werewolves aren't harmless or cute109
have not yet joined the twentieth century let alone the twenty-first, as far as women are concerned117
unmated male werewolves always get territorial in the presence of a female121
most werewolves are control freaks122
werewolves don't have jails; the people who break their laws are either punished physically or killed135
they take their secrecy very seriously; it's how they remained undetected for so long135
some werewolves can tell if a person is lying142
werewolves are always ready to be angry about something144
are always vicious, always ready for the kill; volatile nature of the werewolves
never argue with werewolves before you need to150
in the country, on a hunt, the wolves howl and cry, but in the city all hunting is done soundlessly; growls, whines, and barks are all bluffing tools—it is the quiet wolf that will kill you194
they aren't pets, and some of them resent being treated like one197
most werewolves avoid children197
despite all the physical benefits they gain, the average lifespan of a werewolf from his first Change until his death is ten years201
most werewolves died in dominance fights with other werewolves201
werewolves need packs; it takes something stronger to keep them away; a few hate what they are too much to live in a pack; most of them though are outcasts; wolves the pack wouldn't accept