Types of Ghosts
Pattern
Interactive
Repeater
Traumatic
Banishing Ghosts
Banishing, Exorcising, Laying a Ghost
Mercy Thompson Series #4: Bone Crossed
Mercyverse Short Fiction: Hollow
You just tell them to move on409
Tell them the way an Alpha would tell one of his wolves when they get pushy410
Where do they go? Somewhere else. Usually not too far away410
to permanently get rid of a ghost; You have to find out why it is lingering—confront it and take away its reason for being there.411
that only works with the ones who are intelligent, though411
convincing them that they really are dead is also supposed to be useful. Most ghosts usually fade away, given time411
Mercy used her authority from Adam; filled her words with truth and command434
Ghost Characteristics
Mercy Thompson Series
Moon Called
Blood Bound
Mercy Thompson Series #2: Blood Bound
most ghosts fade after a while48
normal humans can speak to ghosts
ghosts avoid evil
ghosts are not people; still just a memory of the person they had been
but ghosts quite often manifest only to some senses: disembodied voices, cold spots, or just a whiff of perfume
startled ghosts tend to disappear
Most ghosts aren’t capable of communication
aren't many ghosts in the Tri-Cities; didn't have a history of violence in it's pas
violent, senseless deaths was the main cause of ghosts
Ghosts are around in daytime as often as at night, though there are a lot of things that cannot bear the light of day
people who had become ghosts rather than going on to the other side as most dead people do
ghosts aren’t all that common. A thousand people could die in a battle and there might be no ghosts at all. And even if there were ghosts, there was no guarantee I’d see them—or figure out they were ghosts if I did. Some of the dead appeared as they had in life
Iron Kissed
Mercy Thompson Series #3: Iron Kissed
violent death, perfect for creating ghosts
mundanely human people can see ghosts; maybe not often or in broad daylight but they do see them
very few ghosts who can interact with the living
some ghosts become clearer when they're focused on
murder is one of those things that tend to produce ghosts
Bone Crossed
Mercy Thompson Series #4: Bone Crossed
aren't as dangerous as crazy vampire ladies
sometimes ghosts only appear to one sense or another
ghosts tend to smell like themselves
know of only a few stories where someone was hurt by a ghost, mostly only bruises
ghosts aren’t always harmless; thought the only way a ghost could kill was if it scared someone to death
stories about ghosts who set houses on fire
ghosts avoid vampires
Ghosts are odd things. The trick would be getting all the information without driving it away by asking something that conflicted with its understanding of the world
Ghosts are remnants of people who have died, what’s left after the soul goes on. They are mostly collections of memories given form. If they can interact, respond to outside stimuli, they tend to be fragments of the people they had been: obsessive fragments
Immediately after they die, though, sometimes they are different; at funerals, or in the house of someone who’s just passed away.
Sometimes the newly dead keep watch over the living, as if to make sure that all is well with them. Those are more than remnants of the people they’d been
Silver Borne
River Marked
Mercy Thompson Series #6: River Marked
most ghosts don't need to run away; they just dissipate58
a ghost wasn't a person; it was just the leftovers60
ghosts tend to hang out in the same places they did while they were living135
sometimes could be incredibly stubborn170
sometimes a loud noise or a sudden move, and they disappear like rabbits170
don't usually appear in a graveyard. Graveyards are for the living; ghosts tend to hang out in the same places they did while they were alive
most don't seem to be aware that they are dead
Frost Burned
Mercy Thompson Series #7: Frost Burned
most ghosts were only sad memories
can hitch a ride; cling to a body202
fae magic; wards/protections; can block ghosts204
had so little self-determination - bound as they were by the rules of their existence - taking any control away from them seemed like a crime227
are the remnants of the people they had once been; most don't have much, if any, intelligence
sometimes appear in their dying state277
even when people don't know that there is a ghost present, they don't tend to stay intermingled with them for very long277
ghosts who could manipulate the physical world were few and far between316
ghosts who can throw rocks and debris are a problem316
Night Broken
Fire Touched
Mercy Thompson Series #9: Fire Touched
it wasn't safe for the living to cling too hard to the dead; it pulled the living in the wrong direction100
ghosts tend to haunt places where people might be found; churches, homes, stores - places like that313
Silence Fallen
Mercy Thompson Series #10: Silence Fallen
ghosts notice when others talk to the dead and they gravitate to them105
are mostly bits and pieces of people, of emotions, left behind; they want things done but there isn't enough of them left to communicated exactly what that is105
drowned ghosts smell like the body of water they drown in105
some drowned ghosts were just like the stories and they could drip real water106
some of the stronger ghosts were able to communicated forcefully as if death granted them a universal language142
a skin of personality shed when a person died and their soul had gone to wherever souls go142
some ghosts stayed fresh and strong while most others faded - perhaps because the living paid too much attention to the dead142
that didn't make the ghosts into the person whose face it wore; it just made them stronger ghosts
don't make the mistake thinking of a normal ghost as a real person; their souls are gone142
ghosts were something that could think and plan and do; not living precisely, but not inert, either142
ghosts are like discarded clothing left behind when a person dies143
too much attention tended to strengthen ghosts and anchor them in the world of the living144
it isn't safe to pay too much attention to ghosts; they start to linger and they'll pull you in the wrong direction144
people tied too closely to ghosts tended to do things like drive their cars into trees, shoot themselves, or drink themselves to death; the dead want to be closer to the living145
ghosts, like the fae, don't lie; they are so literal, you have to be careful about believing anything they say152
some ghosts retain a lot of their predecessor's personality153
the nature of ghosts; all well and good to dismiss them as nothings; but more than that154
ghosts weren't the humans whose death had birthed them; uncomfortable with the assumption that that meant they weren't alive anymore233
wisps of whatever substance ghosts are made of234
some have substance and look so lifelike where others were reduced to an emotion or a single moment of time237
ghosts are unaffected by the light; most people encounter ghosts at night more often then during the day346
if they see a ghost in the day, they don't recognize what they are seeing346
Storm Cursed
Smoke Bitten
Mercy Thompson Series #12: Smoke Bitten
not convinced that all ghosts were nothing more than the shed remnants of the people they had been - things without feelings or thoughts27
what exactly they were no one really knows27
ghosts were not tied to physical reality29
only strong ghosts affect the physical world39
not good at communication45
Mercyverse Short Fiction
Gray
Hollow
Mercyverse Short Fiction: Hollow
ghost strong as this is bad news404
most ghosts usually fade away after time411
A ghost that has been following a person around for fourteen years…that’s not normal411
Most ghosts are harmless, or nearly so411
ghosts were supposed to be attached to the place they died, or at least someplace important to them417
not sure if ghosts can lie or not420
ghosts are seldom truly dangerous427
ghosts have limits430
ghosts don't just appear at nighttime, but they are scarier then; and maybe easier for people to believe in433
most of the Indian tribes don’t speak the name of the dead for fear that they’ll attract their attention—or make them linger433
the ghost pushed at the commands; fade in the energy of whatever for it was that allowed her ghost to remain434
Mercy & Ghosts
Other Walkers & Ghosts
Vampires & Ghosts
Mercy Thompson Series #2: Blood Bound
cats and ghosts don't like vampires
walkers ability to see ghosts make them a danger to vampires
ghosts want vampires dead
leave when vampires are nearby
Mercy Thompson Series #3: Iron Kissed
Mercy Thompson Series #4: Bone Crossed
vampire lairs tend to attract ghosts
Ghosts don’t like vampires, and they won’t come out when there are vampires around
violent, senseless deaths happen at a vampire's menagerie; main cause of ghosts
Stefan; never heard of a ghost with this much power. They tend to be pathetic things trying to pretend they are alive
John Blackwood
James Blackwood
vampire with the ability to steal the power of those he consumed; taken the power of a walker and he's been able to do things to ghosts
used ghosts to watch Mercy
able to control ghosts because he could absorb the powers of the creatures he fed from; drank the blood of a walker
Mercy Thompson Series #7: Frost Burned
William Frost
William Frost
ability to bind ghosts280
could control the dead; ghosts, zombies, vampires293
swallowed ghosts and used their essence to repair damage to his body321
Mercy Thompson Series #8: Night Broken
Mercy Thompson Series #10: Silence Fallen
ghosts didn't like vampires227
thought it was because the vampires killed them; but there are some vampire gifts that allow vampires to command ghosts and other gifts that allow a vampire to consume them and use their substance for power227
or it might be something as simple as the instinctive revulsion that cats feel for vampires227
Pierre Colbert
Pierre Colbert
Mercyverse Short Fiction: Gray
ability to control ghosts is not common129
it is an ability of Colbert; and his get Harper129
touch the mist of light; the shimmering presence mostly human-sized but not human shaped and power word “mine”129
Steven Harper